Sciweavers

24741 search results - page 253 / 4949
» Virtual Network Computing
Sort
View
NETGAMES
2006
ACM
16 years 14 days ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
ACMACE
2007
ACM
15 years 10 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
EUROPAR
2001
Springer
15 years 11 months ago
VIA Communication Performance on a Gigabit Ethernet Cluster
As the technology for high-speed networks has evolved over the last decade, the interconnection of commodity computers (e.g., PCs and workstations) at gigabit rates has become a re...
Mark Baker, Paul A. Farrell, Hong Ong, Stephen L. ...
INFOCOM
1995
IEEE
15 years 10 months ago
Analysis of One-Way Reservation Algorithms
Modern high speed networks and ATM networks in particular use resource reservation as a basic means of establishing communications. One-way on-the- y reservation is a method for...
Israel Cidon, Raphael Rom, Yuval Shavitt
CVPR
1997
IEEE
16 years 8 months ago
Novel view synthesis in tensor space
We present a new method for synthesizing novel views of a 3D scene from few model images in full correspondence. The core of this work is the derivation of a tensorial operator th...
Shai Avidan, Amnon Shashua