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83
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DSRT
2000
IEEE
15 years 2 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
WIMOB
2007
IEEE
15 years 4 months ago
Securing Virtual Private Networks with SIM Authentication
—  With the ever increasing amount of systems requiring user authentication, users are experiencing an substantial inconvenience. A huge amount of passwords needs to be remember...
Torstein Bjørnstad, Ivar Jørstad, Do...
101
Voted
CAPTECH
1998
Springer
15 years 2 months ago
Artificial Neural Networks for Motion Emulation in Virtual Environments
Simulation of natural human movement has proven to be a challenging problem, difficult to be solved by more or less traditional bioinspired strategies. In opposition to several exi...
Y. Bellan, Mario Costa, Giancarlo Ferrigno, Fabriz...
CAL
2004
14 years 10 months ago
Comparing Adaptive Routing and Dynamic Voltage Scaling for Link Power Reduction
We compare techniques that dynamically scale the voltage of individual network links to reduce power consumption with an approach in which all links in the network are set to the s...
J. M. Stine, N. P. Carter
ICWMC
2006
IEEE
15 years 4 months ago
Field Trials with Wireless Sensor Networks: Issues and Remedies
Extensive field trials are essential to evaluate protocols and algorithms for wireless sensor networks. The high costs of such trials demand for a systematic approach. This paper...
Volker Turau, Matthias Witt, Marcus Venzke