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AINA
2005
IEEE
15 years 11 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
GRID
2004
Springer
15 years 10 months ago
Dynamic Service Evolution for Open Languages in the Grid and Service Oriented Architecture
Dynamic behavior is inherent in virtual organizations. Semantics has to be processed to manage dynamism and other properties like state, life cycle, faults, and others. In our pap...
Thomas Weishäupl, Erich Schikuta
HICSS
2007
IEEE
171views Biometrics» more  HICSS 2007»
15 years 9 months ago
Unified Architecture for Large-Scale Attested Metering
We introduce a secure architecture called an attested meter for advanced metering that supports large-scale deployments, flexible configurations, and enhanced protection for consu...
Michael LeMay, George Gross, Carl A. Gunter, Sanja...
ICCD
2004
IEEE
119views Hardware» more  ICCD 2004»
16 years 2 months ago
An Accurate Combinatorial Model for Performance Prediction of Deterministic Wormhole Routing in Torus Multicomputer Systems
Although several analytical models have been proposed in the literature for different interconnection networks with deterministic routing, very few of them have considered the eff...
Hashem Hashemi Najaf-abadi, Hamid Sarbazi-Azad
GLOBECOM
2007
IEEE
15 years 11 months ago
Process for QoS-Aware IP Network Planning Using Accounting Data and Effective Bandwidth Estimation
- In this paper we describe QoSPlan – a generalized process for preparing information relevant to QoS-aware IP network planning. QoSPlan is designed to reduce the cost of deploym...
Alan Davy, Dmitri Botvich, Brendan Jennings