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ACMACE
2004
ACM
15 years 9 months ago
CamBall: augmented networked table tennis played with real rackets
We present a computer system for natural interaction in an augmented virtual environment, enabling people to play table tennis over Internet/LAN with real rackets. No special hard...
Charles Woodward, Petri Honkamaa, Jani Jäppin...
VW
2000
Springer
107views Virtual Reality» more  VW 2000»
15 years 9 months ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
CORR
2012
Springer
210views Education» more  CORR 2012»
14 years 1 months ago
Fast MCMC sampling for Markov jump processes and continuous time Bayesian networks
Markov jump processes and continuous time Bayesian networks are important classes of continuous time dynamical systems. In this paper, we tackle the problem of inferring unobserve...
Vinayak Rao, Yee Whye Teh
WSC
2004
15 years 6 months ago
Simulating Transportation Practices in Multi-Indenture Multi-echelon (MIME) Systems
Military supply chains encompass a complicated network of customers and suppliers, and deal with a wide variety of items. Demand inside the network is generated at the unit level ...
Joshua Burton McGee, Manuel D. Rossetti, Scott J. ...
ICCD
2004
IEEE
98views Hardware» more  ICCD 2004»
16 years 2 months ago
Thermal-Aware IP Virtualization and Placement for Networks-on-Chip Architecture
Networks-on-Chip (NoC), a new SoC paradigm, has been proposed as a solution to mitigate complex on-chip interconnect problems. NoC architecture consists of a collection of IP core...
Wei-Lun Hung, Charles Addo-Quaye, Theo Theocharide...