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AIIDE
2008
15 years 7 days ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ANCS
2006
ACM
15 years 3 months ago
WormTerminator: an effective containment of unknown and polymorphic fast spreading worms
The fast spreading worm is becoming one of the most serious threats to today’s networked information systems. A fast spreading worm could infect hundreds of thousands of hosts w...
Songqing Chen, Xinyuan Wang, Lei Liu, Xinwen Zhang
MIDDLEWARE
2004
Springer
15 years 3 months ago
iOverlay: A Lightweight Middleware Infrastructure for Overlay Application Implementations
The very nature of implementing and evaluating fully distributed algorithms or protocols in application-layer overlay networks involves certain programming tasks that are at best m...
Baochun Li, Jiang Guo, Mea Wang
PADS
2003
ACM
15 years 3 months ago
HLA-based Adaptive Distributed Simulation of Wireless Mobile Systems
Wireless networks’ models differ from wired ones at least in the innovative dynamic effects of host-mobility and open-broadcast nature of the wireless medium. Topology changes d...
Luciano Bononi, Gabriele D'Angelo, Lorenzo Donatie...
IWQOS
2001
Springer
15 years 2 months ago
Dynamic Core Provisioning for Quantitative Differentiated Service
— Efficient network provisioning mechanisms that support service differentiation and automatic capacity dimensioning are essential to the realization of the Differentiated Servi...
Raymond R.-F. Liao, Andrew T. Campbell