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VR
2003
IEEE
200views Virtual Reality» more  VR 2003»
15 years 3 months ago
The blue-c Distributed Scene Graph
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
Martin Näf, Edouard Lamboray, Oliver G. Staad...
ISQED
2007
IEEE
109views Hardware» more  ISQED 2007»
15 years 4 months ago
Virtual Channels Planning for Networks-on-Chip
The virtual channel flow control (VCFC) provides an efficient implementation for on-chip networks. However, allocating the virtual channels (VCs) uniformly results in a waste of a...
Ting-Chun Huang, Ümit Y. Ogras, Radu Marcules...
IPPS
2006
IEEE
15 years 4 months ago
A virtual network (ViNe) architecture for grid computing
This paper describes a virtual networking approach for Grids called ViNe. It enables symmetric connectivity among Grid resources and allows existing applications to run unmodified...
Maurício O. Tsugawa, José A. B. Fort...
FTDCS
2003
IEEE
15 years 3 months ago
Service Provisioning and Management in Virtual Private Active Networks
Service providers have been motivated to develop and offer new services to their customers. The key question is what kind of futuristic and practical services customers need. This...
Fábio Luciano Verdi, Edmundo R. M. Madeira
NETGAMES
2004
ACM
15 years 3 months ago
Scalable peer-to-peer networked virtual environment
We propose a fully-distributed peer-to-peer architecture to solve the scalability problem of Networked Virtual Environment in a simple and efficient manner. Our method exploits lo...
Shun-Yun Hu, Guan-Ming Liao