In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
The virtual channel flow control (VCFC) provides an efficient implementation for on-chip networks. However, allocating the virtual channels (VCs) uniformly results in a waste of a...
This paper describes a virtual networking approach for Grids called ViNe. It enables symmetric connectivity among Grid resources and allows existing applications to run unmodified...
Service providers have been motivated to develop and offer new services to their customers. The key question is what kind of futuristic and practical services customers need. This...
We propose a fully-distributed peer-to-peer architecture to solve the scalability problem of Networked Virtual Environment in a simple and efficient manner. Our method exploits lo...