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VRST
2009
ACM
15 years 4 months ago
HardBorders: a new haptic approach for selection tasks in 3D menus
In this paper, we introduce a 3D menu with a new technique of haptic guidance, for virtual environments. The 3D menu consists in a thin polyhedral shape, with the items at the cor...
Caroline Essert-Villard, Antonio Capobianco
MASS
2010
159views Communications» more  MASS 2010»
14 years 4 months ago
Efficient WiFi deployment algorithms based on realistic mobility characteristics
Abstract--Recent years have witnessed the emergence of numerous new Internet services for mobile users. Supporting mobile applications via public WiFi networks has received signifi...
Tian Wang, Guoliang Xing, Minming Li, Weijia Jia
VR
2010
IEEE
133views Virtual Reality» more  VR 2010»
14 years 8 months ago
The role of latency in the validity of AR simulation
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an AR simulation approach, in which a Virtual Reality (VR) system i...
Cha Lee, Scott Bonebrake, Tobias Höllerer, Do...
MM
2010
ACM
189views Multimedia» more  MM 2010»
14 years 9 months ago
Changing characters' point of view in interactive storytelling
Virtual characters are at the epicentre of Interactive Storytelling systems and in recent years multiple AI planning approaches have been described to specify their autonomous beh...
Fred Charles, Julie Porteous, Marc Cavazza
ACSC
2006
IEEE
15 years 3 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...