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85
Voted
VR
2010
IEEE
201views Virtual Reality» more  VR 2010»
14 years 7 months ago
Simulation of genetic inheritance in the generation of virtual characters
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
HPDC
2000
IEEE
15 years 1 months ago
CAVEStudy: An Infrastructure for Computational Steering in Virtual Reality Environments
We present the CAVEStudy system that enables scientists to interactively steer a simulation from a virtual reality (VR) environment. No modification to the source code is necessa...
Luc Renambot, Henri E. Bal, Desmond Germans, Hans ...
VR
2008
IEEE
149views Virtual Reality» more  VR 2008»
15 years 3 months ago
Virtual Human + Tangible Interface = Mixed Reality Human An Initial Exploration with a Virtual Breast Exam Patient
Virtual human (VH) experiences are receiving increased attention for training real-world interpersonal scenarios. Communication in interpersonal scenarios consists of not only spe...
Aaron Kotranza, Benjamin Lok
83
Voted
MICCAI
2002
Springer
15 years 10 months ago
Generation of Pathologies for Surgical Training Simulators
In the past few years virtual reality based systems have been proposed and realized for many medical interventions. These simulators have the potential to provide training on a wid...
Raimundo Sierra, Gábor Székely, Mich...
91
Voted
VRST
2006
ACM
15 years 3 months ago
Mixed reality: are two hands better than one?
For simulating hands-on tasks, the ease of enabling two-handed interaction with virtual objects gives Mixed Reality (MR) an expected advantage over Virtual Reality (VR). A user st...
Aaron Kotranza, John Quarles, Benjamin Lok