We sought to create a social embodied conversational agent to support group interactions, using ‘balance theory’ from social science research on human-human relations. We cond...
Second Life is an online virtual world that is gaining popularity in academic institutions as an alternative means for collaborative and distance education. However, the number of...
The University of the Digital Society is based on interactions that facilitate learning in a new pragmatic context. Catalysts involved in the learning process replace the traditio...
This paper attempts to explain the mechanics of writing a research paper in visualization. This serves as a useful starting point for those who have never written a research paper...
E-learning continues to be used as an educational tool all over the world. However, the typical e-learning systems are sometimes not enough for students to feel a close connection ...
Hideyuki Kanematsu, Yoshimi Fukumura, Dana M. Barr...