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NETGAMES
2006
ACM
15 years 3 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
UIST
2006
ACM
15 years 3 months ago
Procedural haptic texture
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Jeremy Shopf, Marc Olano
3DIM
2005
IEEE
15 years 3 months ago
Semi-Automatic Range to Range Registration: A Feature-Based Method
Our goal is the production of highly accurate photorealistic descriptions of the 3D world with a minimum of human interaction and increased computational efficiency. Our input is...
Chen Chao, Ioannis Chao
HAPTICS
2005
IEEE
15 years 3 months ago
A FPGA Haptics Controller
Wearable haptics necessitates using low power, small, inexpensive tactors that are typically used as pager motors in cellular phones. One of their limitations is that it appears t...
Marc Holbein, John S. Zelek
HAPTICS
2005
IEEE
15 years 3 months ago
Effect of Cognitive Load on Tactor Location Identification in Zero-g
A wearable haptic interface has been developed to impart vibrotactile information to its user with the goal of improving situation awareness. The effectiveness of the haptic inter...
Anu Bhargava, Michael Scott, Ryan Traylor, Roy Chu...