Sciweavers

2345 search results - page 461 / 469
» Virtual Reality and Education
Sort
View
ICWL
2007
Springer
15 years 3 months ago
Learning How to Dance Using a Web 3D Platform
In this paper we present the European project Open Dance and in particular our contribution to the 3D simulation of folk dances and their presentation on the web. Our aim is to pro...
Nadia Magnenat-Thalmann, Dimitrios Protopsaltou, E...
UIC
2007
Springer
15 years 3 months ago
Ontology-Based Semantic Recommendation for Context-Aware E-Learning
Nowadays, e-learning systems are widely used for education and training in universities and companies because of their electronic course content access and virtual classroom partic...
Zhiwen Yu, Yuichi Nakamura, Seiie Jang, Shoji Kaji...
ERCIMDL
2005
Springer
115views Education» more  ERCIMDL 2005»
15 years 3 months ago
A No-Compromises Architecture for Digital Document Preservation
Abstract. The Multivalent Document Model offers a practical, proven, nocompromises architecture for preserving digital documents of potentially any data format. We have implemented...
Thomas A. Phelps, Paul B. Watry
IVA
2005
Springer
15 years 3 months ago
An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems
Abstract. The ability to generate narrative is of importance to computer systems that wish to use story effectively for entertainment, training, or education. One of the focuses of...
Mark O. Riedl, R. Michael Young
AIED
2005
Springer
15 years 3 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...