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VR
2002
IEEE
293views Virtual Reality» more  VR 2002»
14 years 11 months ago
Experiments with Face-To-Face Collaborative AR Interfaces
We describe a design approach, Tangible Augmented Reality, for developing face-to-face collaborative Augmented Reality (AR) interfaces. Tangible Augmented Reality combines Augment...
Mark Billinghurst, Hirokazu Kato, Kiyoshi Kiyokawa...
ICAT
2007
IEEE
15 years 6 months ago
Using Virtual Reality for Gesture and Vocal Interface Validation in Industrial Environments
This paper describes the use of Virtual Reality to aid in the design, validation and user training of a gesture and vocal interface. The interface system sends commands to a conta...
José Daniel Gómez de Segura, Rosa Pe...
CGI
1997
IEEE
15 years 4 months ago
The Visorama System: A Functional Overview of a New Virtual Reality Environment
The recent developments in image-based rendering have enabled a representation of virtual environments based on a simulation of panoramas, which we call virtual panoramas. Current...
André Matos, Luiz Velho, Jonas Gomes, Andr&...
CW
2005
IEEE
15 years 5 months ago
Supporting Presentation Techniques based on Virtual Humans in Educational Virtual Worlds
Educational Virtual Worlds (EVWs) allow one to circumvent physical, safety, and cost constraints that often affect real-world training and learning scenarios. Virtual humans can i...
Luca Chittaro, Lucio Ieronutti, Sara Rigutti
IJVR
2008
135views more  IJVR 2008»
14 years 12 months ago
Employing Virtual Lecturers' Facial Expressions in Virtual Educational Environments
This research began with a preliminary exploratory study that observed the relationship between the facial expressions of three human lecturers in a real academic lecture theatre a...
G. Theonas, D. Hobbs, D. Rigas