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VR
2002
IEEE
170views Virtual Reality» more  VR 2002»
15 years 2 months ago
Handling of Virtual Contact in Immersive Virtual Environments: Beyond Visuals
This paper addresses the issue of improving the perception of contact that users make with purely virtual objects in virtual environments. Because these objects have no physical c...
Robert W. Lindeman, James N. Templeman, John L. Si...
ISMAR
2003
IEEE
15 years 8 months ago
BLADESHIPS: An Interactive Attraction in Mixed Reality
Our purpose is to construct a new type interactive attraction which detects the user’s hand actions as triggers in a multi-participated mixed reality environment. “BLADESHIPSâ...
Masayuki Takemura, Shungo Haraguchi
VRST
1999
ACM
15 years 7 months ago
Fast calibration for augmented reality
Augmented Reality overlays computer generated images over the real world. To correctly depict spatial relations between real and virtual objects, these images have to be generated...
Anton L. Fuhrmann, Dieter Schmalstieg, Werner Purg...
BILDMED
2008
151views Algorithms» more  BILDMED 2008»
15 years 4 months ago
Creating a Vision Channel for Observing Deep-Seated Anatomy in Medical Augmented Reality
The intent of medical Augmented Reality (AR) is to augment the surgeon's real view on the patient with the patient's interior anatomy resulting from a suitable visualizat...
Felix Wimmer, Christoph Bichlmeier, Sandro Michael...
ICRA
2009
IEEE
170views Robotics» more  ICRA 2009»
15 years 1 months ago
Mixed reality simulation for mobile robots
Mobile robots are increasingly entering the real and complex world of humans in ways that necessitate a high degree of interaction and cooperation between human and robot. Complex ...
Ian Yen-Hung Chen, Bruce A. MacDonald, Burkhard W&...