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121
Voted
VR
2008
IEEE
112views Virtual Reality» more  VR 2008»
15 years 3 months ago
User Boresighting for AR Calibration: A Preliminary Analysis
The precision with which users can maintain boresight alignment between visual targets at different depths is recorded for 24 subjects using two different boresight targets. Subje...
Magnus Axholt, Stephen Peterson, Stephen R. Ellis
141
Voted
CHI
2007
ACM
15 years 5 months ago
The validity of a virtual human experience for interpersonal skills education
Any new tool introduced for education needs to be validated. We developed a virtual human experience called the Virtual Objective Structured Clinical Examination (VOSCE). In the V...
Kyle Johnsen, Andrew Raij, Amy O. Stevens, D. Scot...
ISMAR
2006
IEEE
15 years 9 months ago
Using aerial photographs for improved mobile AR annotation
We present a mobile augmented reality system for outdoor annotation of the real world. To reduce user burden, we use aerial photographs in addition to the wearable system’s usua...
Jason Wither, Stephen DiVerdi, Tobias Höllere...
125
Voted
WSCG
2004
138views more  WSCG 2004»
15 years 4 months ago
A Three-stage Conceptual Design Process Using Virtual Environments
A simple conceptual design process that runs in a virtual environment is described. The design process consists of three stages. In each of the first two stages used to create, an...
Frank-Lothar Krause, Martin Göbel, Alain Roge...
VR
2007
IEEE
131views Virtual Reality» more  VR 2007»
15 years 9 months ago
The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment
In this paper, the effects of three visual factors: scene complexity, stereovision and motion parallax on correct perception of a virtual object’s size were analyzed in an immer...
Xun Luo, Robert V. Kenyon, Derek Kamper, Daniel J....