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WSCG
2004
136views more  WSCG 2004»
15 years 4 months ago
Conceptual Models for Describing Virtual Worlds
A conceptual model of a virtual world is a high-level representation of how the objects behave and how they are related to each other. The conceptual models identify the most esse...
François Bernier, E. Boivin, Denis Laurende...
145
Voted
PUC
2002
165views more  PUC 2002»
15 years 3 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
IJVR
2006
159views more  IJVR 2006»
15 years 3 months ago
Image Based Shadowing in Real-Time Augmented Reality
This work presents an approach to render appropriate shadows with Image Based Lighting in Augmented Reality applications. To approximate the result of environment lighting and shad...
Peter Supan, Ines Stuppacher, Michael Haller
159
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HUC
1999
Springer
15 years 7 months ago
On Positioning for Augmented Reality Systems
In Augmented Reality (AR), see-through Head Mounted Displays (HMDs) superimpose virtual 3D objects over the real world. They have the potential to enhance a user's perception ...
Stelian Persa, Pieter Jonker
131
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CG
1999
Springer
15 years 3 months ago
Accurate overlaying for mobile augmented reality
Mobile augmented reality requires accurate alignment of virtual information with objects visible in the real world. We describe a system for mobile communications to be developed ...
Wouter Pasman, Arjen van der Schaaf, Reginald L. L...