When people move there are many visual and non-visual cues that can inform them about their movement. Simulating self motion in a virtual-reality environment thus needs to take th...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
It is difficult to implement a stable and realistic haptic simulation for cutting rigid objects that is based on a damping model because of an inevitable conflict between stability...
Guanyang Liu, Yuru Zhang, Dangxiao Wang, William T...
This paper presents a novel dynamic control of multiple focal-plane projections. Our approach multiplexes the projectors’ focal-planes so that all the displayed images are focus...
—Haptic tactile feedback is a widely used and effective technique in virtual reality applications. When an object’s surface is explored by stroking it using fingers, finger n...