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148
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WSCG
2003
152views more  WSCG 2003»
15 years 5 months ago
Mesh Simplification Based on Shading Characteristic
Mesh simplification is a key research area in scientific visualizationand virtual reality. The paper presents a new method of polyhedral model simplification based on vision chara...
Hui Zhang, Huazhong Shu, Limin Luo
ROBOTICA
2006
132views more  ROBOTICA 2006»
15 years 3 months ago
Human arm kinematics for robot based rehabilitation
The paper considers a technique for computation of the inverse kinematic model of the human arm for robot based rehabilitation that uses measurements of the hand position and orie...
Matjaz Mihelj
109
Voted
CG
2006
Springer
15 years 3 months ago
A realtime immersive application with realistic lighting: The Parthenon
Off-line rendering techniques have nowadays reached an astonishing level of realism but pay the cost of long computational times. The new generation of programmable graphic hardwa...
Marco Callieri, Paul E. Debevec, J. Pair, Roberto ...
189
Voted
ITIIS
2010
343views more  ITIIS 2010»
14 years 10 months ago
Dynamic Manipulation of a Virtual Object in Marker-less AR system Based on Both Human Hands
This paper presents a novel approach to control the augmented reality (AR) objects robustly in a marker-less AR system by fingertip tracking and hand pattern recognition. It is kn...
Junchul Chun, Byungsung Lee
217
Voted
VRST
2010
ACM
15 years 1 months ago
An adaptive training-free feature tracker for mobile phones
While tracking technologies based on fiducial markers have dominated the development of Augmented Reality (AR) applications for almost a decade, various real-time capable approach...
Jan Herling, Wolfgang Broll