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VRST
2005
ACM
15 years 9 months ago
Computing inverse kinematics with linear programming
Inverse Kinematics (IK) is a popular technique for synthesizing motions of virtual characters. In this paper, we propose a Linear Programming based IK solver (LPIK) for interactiv...
Edmond S. L. Ho, Taku Komura, Rynson W. H. Lau
110
Voted
ICIP
1998
IEEE
15 years 7 months ago
Multi-User Immersive Stereo
: Recently, multi-screen projection systems are widely used in the field of virtual reality. Within the system bounded by screens, users can view the panoramic stereoscopic images ...
Takeshi Naemura, Masahide Kaneko, Hiroshi Harashim...
128
Voted
VRML
1998
ACM
15 years 7 months ago
Adapting VRML for Free-Form Immersed Manipulation
We have extended the VRML standard to allow free-form manipulation of objects while immersed. Our driving goal was immersed training for equipment operations and maintenance, and ...
Randy Stiles, Sandeep Tewari, Mihir Mehta, Laurie ...
112
Voted
VRML
1997
ACM
15 years 7 months ago
Using VRML to Access Manufacturing Data
This paper describes the use of the Virtual Reality Modeling Language (VRML) in the VIM - Visual Interface to Manufacturing system. The VIM prototype demonstrates the technical fe...
Sandy Ressler, Qiming Wang, Scott Bodarky, Charles...
116
Voted
CARS
2004
15 years 5 months ago
Haptic interaction in VR-based paracentesis simulation for dexterity enhancement and assessment
In this paper we describe the development of an interactive virtual reality (VR) system that aims to realistically simulate specific paracentesis clinical procedures (particularly ...
Costas S. Tzafestas, Yiannis Koumpouros, Kostas Bi...