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AR
2008
134views more  AR 2008»
15 years 3 months ago
Human Perception of Pneumatic Tactile Cues
The ability to combine tactile, on-the-skin, sensory cues with the kinesthetic ones that widely available force-feedback devices are able to produce is a desirable one, opening th...
Yeongmi Kim, Ian Oakley, Jeha Ryu
EUROMED
2010
15 years 2 months ago
3D Digitization and Its Applications in Cultural Heritage
Abstract. 3D digitizing technology has a variety of applications including reverse engineering, quality control, virtual reality and digital heritage. Recently, great development i...
Renju Li, Tao Luo, Hongbin Zha
131
Voted
TEI
2010
ACM
257views Hardware» more  TEI 2010»
15 years 10 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
BIBE
2009
IEEE
161views Bioinformatics» more  BIBE 2009»
15 years 10 months ago
Soft Tissue Deformation and Optimized Data Structures for Mass Spring Methods
One of the essential components of a virtual reality surgical simulation is deformation. Deformations in computer graphics and surgical simulations are commonly modeled with three...
Tansel Halic, Sinan Kockara, Coskun Bayrak, Richar...
137
Voted
MMB
2004
Springer
142views Communications» more  MMB 2004»
15 years 8 months ago
Trends and Developments in ICT Industry: New Challenges for Performance Analysts
In the next few years the landscape of the information and communications technology (ICT) industry will be subject to many changes. New and advanced ICT services will be brought ...
Robert D. van der Mei, Bart Gijsen