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VR
2010
IEEE
174views Virtual Reality» more  VR 2010»
15 years 1 months ago
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices
We present a systematic study on the recognition of 3D gestures using spatially convenient input devices. Specifically, we examine the linear acceleration-sensing Nintendo Wii Re...
Michael Hoffman, Paul Varcholik, Joseph J. LaViola...
WSCG
2003
228views more  WSCG 2003»
15 years 4 months ago
The Escritoire: A Personal Projected Display
The Escritoire is a horizontal desk surface that uses two overlapping digital projectors to create a foveal display – a large interactive surface that has a high-resolution area...
Mark Ashdown, Peter Robinson
ISWC
1998
IEEE
15 years 7 months ago
Visual Contextual Awareness in Wearable Computing
Small, body-mounted video cameras enable a different style of wearable computing interface. As processing power increases, awearablecomputercanspendmoretimeobserving its user to p...
Thad Starner, Bernt Schiele, Alex Pentland
ICEIS
2006
IEEE
15 years 9 months ago
Product Oriented Modelling and Interoperability Issues
The consideration of Product information or Knowledge management, product traceability or genealogy, and product life cycle management implies new strategies and approaches to mana...
Salah Baïna, Hervé Panetto, Khalid Ben...
DAGM
2009
Springer
15 years 4 months ago
Depth Imaging by Combining Time-of-Flight and On-Demand Stereo
In this paper we present a framework for computing depth images at interactive rates. Our approach is based on combining time-of-flight (TOF) range data with stereo vision. We use ...
Uwe Hahne, Marc Alexa