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VR
2010
IEEE
176views Virtual Reality» more  VR 2010»
14 years 8 months ago
Can you stand on virtual grounds? A study on postural affordances in virtual reality
The concept of affordance, introduced by the psychologist James Gibson, can be defined as the functional utility of an object, a surface or an event. The purpose of this article ...
Tony Regia-Corte, Maud Marchal, Anatole Léc...
ICAT
2007
IEEE
15 years 4 months ago
Using Virtual Reality for Gesture and Vocal Interface Validation in Industrial Environments
This paper describes the use of Virtual Reality to aid in the design, validation and user training of a gesture and vocal interface. The interface system sends commands to a conta...
José Daniel Gómez de Segura, Rosa Pe...

Book
1752views
16 years 8 months ago
Spatial Augmented Reality Merging Real and Virtual Worlds
"Spatial Augmented Reality is a rapidly emerging field which concerns everyone working in digital art and media who uses any aspects of augmented reality and is interested i...
Oliver Bimber, Ramesh Raskar
DARE
2000
125views more  DARE 2000»
14 years 11 months ago
Developing mixed reality boundaries
Our work in the field of mixed reality has been concerned with the development of the mixed reality boundary approach. In contrast to other approaches that focus on superimposing ...
Boriana Koleva, Holger Schnädelbach, Steve Be...
VR
2003
IEEE
200views Virtual Reality» more  VR 2003»
15 years 3 months ago
The blue-c Distributed Scene Graph
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
Martin Näf, Edouard Lamboray, Oliver G. Staad...