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ISWC
2002
IEEE
15 years 2 months ago
Retinal Displays
Currently available screen and retinal head mounted displays have insufficient field of view to fully exploit many virtual and augmented reality applications. Screen based display...
Thomas A. Furness III
76
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CG
2007
Springer
14 years 9 months ago
Graphtracker: A topology projection invariant optical tracker
In this paper, we describe a new optical tracking algorithm for pose estimation of interaction devices in virtual and augmented reality. Given a 3D model of the interaction device...
Ferdi A. Smit, Arjen van Rhijn, Robert van Liere
CODES
2000
IEEE
15 years 2 months ago
ASDEN: a comprehensive design framework vision for automotive electronic control systems
The automotive electronics industry is experiencing an era of unprecedented growth. Driven by emissions and safety legislation, fuel economy constraints, cost constraints, and cus...
Deborah Wilson, Daniel Dayton, R. Todd Hansell
CIG
2006
IEEE
15 years 1 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
DIGRA
2003
Springer
15 years 2 months ago
"This isn't a computer game you know!": revisiting the computer games/televised war analogy
During the Gulf War of 1991, the television coverage was frequently observed to be ‘just like a video game’. This analogy primarily derived from the specific, ‘bombs-eye’ ...
Melanie Swalwell