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VISUALIZATION
1997
IEEE
15 years 1 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
SI3D
1997
ACM
15 years 1 months ago
Post-rendering 3D warping
A pair of rendered images and their Z-buffers contain almost all of the information necessary to re-render from nearby viewpoints. For the small changes in viewpoint that occur in...
William R. Mark, Leonard McMillan, Gary Bishop
CVRMED
1997
Springer
15 years 1 months ago
Simulating arthroscopic knee surgery using volumetric object representations, real-time volume rendering and haptic feedback
A system for simulating arthroscopic knee surgery that is based on volumetric object models derived from 3D Magnetic Resonance Imaging is presented. Feedback is provided to the us...
Sarah F. Frisken Gibson, Joe Samosky, Andrew B. Mo...
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CHI
1994
ACM
15 years 1 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
HRI
2007
ACM
15 years 1 months ago
Influence of perspective-taking and mental rotation abilities in space teleoperation
Operator performance during Space Shuttle and International Space Station robotic arm training can differ dramatically among astronauts. The difficulty making appropriate camera s...
M. Alejandra Menchaca-Brandan, Andrew M. Liu, Char...