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VRST
1997
ACM
15 years 1 months ago
A framework and testbed for studying manipulation techniques for immersive VR
Developing virtual reality (VR) applications which enable actual work over a period of time requires optimization of the most basic interactions, such as object manipulation, so t...
Ivan Poupyrev, Suzanne Weghorst, Mark Billinghurst...
VRST
2006
ACM
15 years 3 months ago
The benefits of third-person perspective in virtual and augmented reality?
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...
VR
2003
IEEE
15 years 3 months ago
Optical Tracking Using Projective Invariant Marker Pattern Properties
In this paper, we describe a new optical tracker algorithm for the tracking of interaction devices in virtual and augmented reality. The tracker uses invariant properties of marke...
Robert van Liere, Jurriaan D. Mulder
VR
2002
IEEE
183views Virtual Reality» more  VR 2002»
14 years 9 months ago
Glove Based User Interaction Techniques for Augmented Reality in an Outdoor Environment
: This paper presents a set of pinch glove-based user interface tools for an outdoor wearable augmented reality computer system. The main form of user interaction is the use of han...
Bruce H. Thomas, Wayne Piekarski
CG
1999
Springer
14 years 9 months ago
Virtual reality as a tool for verification of assembly and maintenance processes
Business process re-engineering is becoming a main focus in today's efforts to overcome problems and deficits in the automotive and aerospace industries (e.g., integration in...
Antonino Gomes de Sá, Gabriel Zachmann