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CASCON
2001
114views Education» more  CASCON 2001»
14 years 11 months ago
User experience with alignment of real and virtual objects in a stereoscopic augmented reality interface
This paper reports two virtual pointer alignment experiments carried out using a stereoscopic augmented reality interface. The purpose was to evaluate users' sensitivity to s...
Ming Hou
VRST
2006
ACM
15 years 3 months ago
The impact of immersive virtual reality displays on the understanding of data visualization
This paper presents evidence that situational awareness in a visualization of data benefits from immersive, virtual reality display technology because such displays appear to supp...
Ahmed Bayyari, Mihail Eduard Tudoreanu
ISUVR
2007
14 years 11 months ago
Virtual Reality in Ubiquitous Computing Environment
—In this paper, we propose a novel concept of Ubiquitous Virtual Reality (U-VR) and examine technical challenges to be required for realizing it. It is difficult to realize Virtu...
Youngjung Suh, Kiyoung Kim, JoungHyun Han, Woontac...
ICAT
2003
IEEE
15 years 3 months ago
In virtual reality, which way is up?
Virtual reality is often used to simulate environments in which the direction of up is not aligned with the normal direction of gravity or the body. How effective are these enviro...
Heather Jenkin, Richard Dyde, Michael Jenkin, Laur...
ISBI
2002
IEEE
15 years 10 months ago
Virtual reality in biological microscopic imaging
Confocal microscopes have recently allowed biologists and biomedical researchers to obtain time dependent 3D data sets of biological objects, such as cells and tissues. Scientific...
Robert van Liere, Wim C. de Leeuw, Jurriaan D. Mul...