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ACMACE
2005
ACM
15 years 3 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
VW
1998
Springer
153views Virtual Reality» more  VW 1998»
15 years 2 months ago
Grounding Virtual Worlds in Reality
We suggest in this article a new paradigm for the representation of data, which is best suited for the real-time visualization and sonorisation of complex systems, real or simulat...
Guillaume Hutzler, Bernard Gortais, Alexis Drogoul
VR
2009
IEEE
319views Virtual Reality» more  VR 2009»
15 years 4 months ago
Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design
We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative design...
Yu Sheng, Theodore C. Yapo, Christopher Young, Bar...
HICSS
1998
IEEE
195views Biometrics» more  HICSS 1998»
15 years 2 months ago
Augmenting User Interfaces for Digital Libraries with Virtual Reality
This paper describes a generic approach to the development of a virtual reality-based user interface for a collection of digital documents. We emphasise the role of intrinsic inte...
Chaomei Chen
MICCAI
1998
Springer
15 years 2 months ago
Virtual Reality Vitrectomy Simulator
In this study, a virtual reality vitrectomy simulator is being developed to assist Ophthalmolgy residents in correcting retinal detachments. To simulate this type of surgery, a thr...
Paul F. Neumann, Lewis L. Sadler, Jon Gieser