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APGV
2005
ACM
141views Visualization» more  APGV 2005»
15 years 8 months ago
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
The illusion of self-motion induced by moving visual stimuli (“vection”) has typically been attributed to low-level, bottom-up perceptual processes. Therefore, past research h...
Bernhard E. Riecke, Jörg Schulte-Pelkum, Mari...
PCM
2004
Springer
89views Multimedia» more  PCM 2004»
15 years 8 months ago
WARAJI: Foot-Driven Navigation Interfaces for Virtual Reality Applications
Salvador Barrera, Piperakis Romanos, Suguru Saito,...
ICDCSW
2003
IEEE
15 years 8 months ago
Multi-User Layer in the EVE Distributed Virtual Reality Platform
Christos Bouras, Dimitrios Psaltoulis, Christos Ps...
HAPTICS
2010
IEEE
15 years 8 months ago
Preliminary Experiment Combining Virtual Reality Haptic Shoes and Audio Synthesis
We describe a system that can provide combined auditory and haptic sensations that arise while walking on different grounds. The simulation is based on a physical model that drive...
Rolf Nordahl, Amir Berrezag, Smilen Dimitrov, Luca...