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ANSS
2002
IEEE
15 years 2 months ago
Temporal Uncertainty Time Warp: An Agent-Based Implementation
This paper introduces TUTW – Temporal Uncertainty Time Warp – a control engine designed for an exploitation of temporal uncertainty (TU) in general optimistic simulations, and...
Roberto Beraldi, Libero Nigro, Antonino Orlando, F...
AVSS
2008
IEEE
15 years 4 months ago
Multi-camera Control through Constraint Satisfaction for Persistent Surveillance
We introduce a distributed camera coalition formation scheme for perceptive scene coverage and persistent surveillance by smart camera sensor networks. The proposed model supports...
Faisal Z. Qureshi, Demetri Terzopoulos
ICPADS
2008
IEEE
15 years 4 months ago
Textures in Second Life: Measurement and Analysis
We collected packet traces from Second Life client sessions and analyzed the packet contents. We observed that textures constitute a majority of the network traffic. We further c...
Huiguang Liang, Mehul Motani, Wei Tsang Ooi
ICDCS
1997
IEEE
15 years 1 months ago
Effect of Connection Rerouting on Application Performance in Mobile Networks
—The increasing deployment of wireless access technology, along with the emergence of high speed integrated service networks, such as ATM, promises to provide mobile users with u...
Partho Pratim Mishra, Mani B. Srivastava
NOSSDAV
2005
Springer
15 years 3 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong