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ICCV
1999
IEEE
16 years 1 days ago
Appearance Compression and Synthesis based on 3D Model for Mixed Reality
Rendering photorealistic virtual objects from their real images is one of the main research issues in mixed reality systems. We previously proposed the Eigen-Texture method, a new...
Ko Nishino, Yoichi Sato, Katsushi Ikeuchi
CGI
2003
IEEE
15 years 3 months ago
Virtualizing Real-World Objects
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopaedias, or virtual museums...
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, ...
VISUALIZATION
1998
IEEE
15 years 2 months ago
Real-time techniques for 3D flow visualization
Visualization of three dimensional flow has to overcome a lot of problems to be effective. Among them are occlusion of distant details, lack of directional and depth hints and clu...
Anton L. Fuhrmann, Eduard Gröller
3DIM
2007
IEEE
15 years 4 months ago
A Sensor for Simultaneously Capturing Texture and Shape by Projecting Structured Infrared Light
Simultaneous capture of the texture and shape of a moving object in real time is expected to be applicable to various fields including virtual reality and object recognition. Two...
Kiyotaka Akasaka, Ryusuke Sagawa, Yasushi Yagi
ICPR
2010
IEEE
15 years 4 days ago
Improved Blur Insensitivity for Decorrelated Local Phase Quantization
This paper presents a novel blur tolerant decorrelation scheme for local phase quantization (LPQ) texture descriptor. As opposed to previous methods, the introduced model can be a...
Janne Heikkilä, Ville Ojansivu, Esa Rahtu