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PAMI
2007
241views more  PAMI 2007»
14 years 9 months ago
Extreme Compression and Modeling of Bidirectional Texture Function
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
Michal Haindl, Jirí Filip
ICCV
2003
IEEE
16 years 1 days ago
Surface Reflectance Modeling of Real Objects with Interreflections
In mixed reality, especially in augmented virtuality which virtualizes real objects, it is important to estimate object surface reflectance properties to render the objects under ...
Takashi Machida, Naokazu Yokoya, Haruo Takemura
CG
2006
Springer
14 years 10 months ago
Realistic real-time rain rendering
Real-time rendering of virtual weather conditions has been investigated in many papers. Inserting fog or snow in a scene is rather straightforward. Rain is one of the most encount...
Pierre Rousseau, Vincent Jolivet, Djamchid Ghazanf...
CHI
1998
ACM
15 years 2 months ago
Awareness Driven Video Quality of Service in Collaborative Virtual Environments
We extend previous work on texture mapping video streams into virtual environments by introducing awareness driven video QoS. This uses movements within a shared virtual world to ...
Gail Reynard, Steve Benford, Chris Greenhalgh, Chr...
ICMCS
1998
IEEE
86views Multimedia» more  ICMCS 1998»
15 years 2 months ago
Virtual Recovery of Excavated Archaeological Finds
This work aims at a virtual recovery of excavated archaeological finds in cyberspace for ancient relic preservation, archaeology research, and multimedia material generation. Many...
Jiang Yu Zheng, Zhong Li Zhang, Norihiro Abe