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CVPR
2009
IEEE
16 years 5 months ago
Learning Based Automatic Face Annotation for Arbitrary Poses and Expressions from Frontal Images Only
Statistical approaches for building non-rigid deformable models, such as the Active Appearance Model (AAM), have enjoyed great popularity in recent years, but typically require ...
Akshay Asthana (Australian National University), R...
79
Voted
VR
2009
IEEE
188views Virtual Reality» more  VR 2009»
15 years 4 months ago
Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example
Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interact...
Tanasai Sucontphunt, Zhigang Deng, Ulrich Neumann
ISMAR
2009
IEEE
15 years 4 months ago
Mobile augmented reality based 3D snapshots
: In this paper, we present a mobile augmented reality application that is based on the acquisition of user-generated content obtained by 3D snapshotting. To take a 3D snapshot of ...
Peter Keitler, Frieder Pankratz, Björn Schwer...
ICMCS
2007
IEEE
116views Multimedia» more  ICMCS 2007»
15 years 4 months ago
Viewpoint-Dependent Quality Control on Microfacet Billboarding Model for Sports Video
We propose a new on-line modeling and rendering method for visualizing players in sports. This method targets the intricate geometry of players in sports such as wrestling. Our sy...
Hitoshi Furuya, Itaru Kitahara, Yoshinari Kameda, ...
72
Voted
VR
2007
IEEE
195views Virtual Reality» more  VR 2007»
15 years 4 months ago
Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications
A challenge in presenting augmenting information in outdoor augmented reality (AR) settings lies in the broad range of uncontrollable environmental conditions that may be present,...
Joseph L. Gabbard, J. Edward Swan II, Deborah Hix,...