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» Virtual Wealth Realization in Virtual and Real Worlds
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105
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ACMACE
2007
ACM
15 years 4 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
78
Voted
ISMAR
2003
IEEE
15 years 5 months ago
A Tracker Alignment Framework for Augmented Reality
To achieve accurate registration, the transformations which locate the tracking system components with respect to the environment must be known. These transformations relate the b...
Yohan Baillot, Simon Julier, Dennis Brown, Mark A....
104
Voted
ACMACE
2007
ACM
15 years 4 months ago
Interactive AR bowling system by vision-based tracking
This paper presents an interactive bowling system using vison-based tracking for AR. With the bowling system, a user can enjoy the bowling game by rolling a real ball down a bowli...
Yuko Uematsu, Hideo Saito
IJCAI
2007
15 years 1 months ago
Augmented Experiment: Participatory Design with Multiagent Simulation
To test large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of two steps; 1) participatory simulation, where scenario-...
Toru Ishida, Yuu Nakajima, Yohei Murakami, Hideyuk...
DCOSS
2007
Springer
15 years 6 months ago
Distributed Coalition Formation in Visual Sensor Networks: A Virtual Vision Approach
Abstract. We propose a distributed coalition formation strategy for collaborative sensing tasks in camera sensor networks. The proposed model supports taskdependent node selection ...
Faisal Qureshi, Demetri Terzopoulos