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» Virtual Wealth Realization in Virtual and Real Worlds
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93
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ISUVR
2007
15 years 1 months ago
Light Source Estimation for Realistic Shadow using Segmented HDR Images
— To achieve seamless integration of the real scene with virtual objects, we need to obtain accurate illumination condition of the real scene. Using HDRI (High Dynamic Range Imag...
JaeDoug Yoo, Kwanheng Lee
110
Voted
IJAMC
2010
134views more  IJAMC 2010»
14 years 11 months ago
HyperVerse: simulation and testbed reconciled
—When dealing with dynamic large-scale topologies such as those underlying peer-to-peer (P2P) distributed virtual environments (DVE), one inescapably reaches the point where eith...
Jean Botev, Markus Esch, Hermann Schloss, Ingo Sch...
94
Voted
MOBICOM
2005
ACM
15 years 6 months ago
Abiding geocast: time--stable geocast for ad hoc networks
Abiding geocast is a time stable geocast delivered to all nodes that are inside a destination region within a certain period of time. Services like position–based advertising, p...
Christian Maihöfer, Tim Leinmüller, Elma...
ICCV
2001
IEEE
16 years 2 months ago
Improving AR using Shadows Arising from Natural Illumination Distribution in Video Sequences
In this paper, we propose a method for generating realistic shadows of virtual objects inserted into a real video sequence. Our aim is to improve and extend the work of [1], which...
Taeone Kim, Yongduek Seo, Ki-Sang Hong
111
Voted
CHI
2005
ACM
16 years 24 days ago
PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents
There is an asymmetry in many tangible interfaces: while phicons can be used to manipulate digital information, the reverse is often not possible ? the digital world cannot push b...
Kher Hui Ng, Steve Benford, Boriana Koleva