Exploring large virtual environments using a small haptic device with limited-workspace capabilities is a challenging task because the user very quickly reaches the borders of the...
Large–display environments like Reality Center or Powerwall are recent equipments used in the Virtual Reality (VR) field. In contrast to HMDs or similar displays, they allow sev...
In this paper, we describe the latest version of SIBYLLE, an AAC system that permits persons suffering from severe physical disabilities to enter text with any computer applicatio...
This paper proposes a new method based on self-calibration to estimate the ball's 3D position in broadcast soccer video. According to the physical limitation, the ball's ...
In this paper we present a new organic computing principle denoted as marching pixels for the architectures of future smart CMOS camera chips. The idea of marching pixels is based...