: Virtual Enterprises are an emerging model for the organization of innovative enterprises. They are characterized by brief relationships and geographical dispersion of members. E-...
The Virtual UNR Campus (VCam) presented in this paper is an interactive environment where users explore a 3D representation of the University of Nevada, Reno (UNR) campus. In esse...
Sergiu Dascalu, Frederick C. Harris Jr., Matthew K...
The main goals of using simulations and Virtual Environments for Training/Learning (VET/L) are to avoid risks and unwanted consequences, to reduce training costs, and to promote tr...
Kahina Amokrane, Domitile Lourdeaux, Jean-Marie Bu...
The Augmented Representation of Cultural Objects (ARCO) system provides software and interface tools to museum curators to develop virtual museum exhibitions, as well as a virtual ...
—In this paper we report about the use of computer generated affect to control body and mind of cognitively modeled virtual characters. We use the computational model of affect A...