Sciweavers

851 search results - page 31 / 171
» Virtual institutions prototype
Sort
View
CHI
2009
ACM
16 years 12 days ago
Automatic storytelling in comics: a case study on World of Warcraft
Chia-Jung Chan This paper presents a development of our comic generation system that automatically summarizes players' actions and interactions in the virtual world. The featu...
Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen
WSC
2004
15 years 1 months ago
Applying a Cognitive Architecture to Control of Virtual Non-Player Characters
CHI Systems, under contract to the U. S. Army Research Institute, is developing an immersive training system, called Virtual Environment Cultural Training for Operational Readines...
Chris McCollum, Charles Barba, Thomas Santarelli, ...
ICIS
1997
15 years 1 months ago
Evolution of a virtual community: understanding design issues through a longitudinal study
Although the potential impacts of virtual communities have been widely recognized in business and academia, little research has been done to provide guidelines for design of such ...
Arvind Malhotra, Sanjay Gosain, Alexander Hars
ETS
2006
IEEE
114views Hardware» more  ETS 2006»
14 years 12 months ago
From Research Resources to Learning Objects: Process Model and Virtualization Experiences
Typically, most research and academic institutions own and archive a great amount of objects and research related resources that have been produced, used and maintained over long ...
José Luis Sierra, Alfredo Fernández-...
PRESENCE
2008
98views more  PRESENCE 2008»
14 years 11 months ago
A High-End Virtual Reality Setup for the Study of Mental Rotations
Mental rotation is the capacity to predict the orientation of an object or the layout of a scene after a change in viewpoint. Previous studies have shown that the cognitive cost o...
Alexandre Lehmann, Manuel Vidal, Heinrich H. B&uum...