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3DIM
2003
IEEE
15 years 5 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
APGV
2009
ACM
137views Visualization» more  APGV 2009»
15 years 6 months ago
Transitional environments enhance distance perception in immersive virtual reality systems
Several experiments have provided evidence that ego-centric distances are perceived as compressed in immersive virtual environments relative to the real world. The principal facto...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Mark...
ISMAR
2008
IEEE
15 years 6 months ago
Virtual redlining for civil engineering in real environments
Field workers of utility companies are regularly engaged in outdoor tasks such as network planning, maintenance and inspection of underground infrastructure. Redlining is the term...
Gerhard Schall, Erick Méndez, Dieter Schmal...
VR
2008
IEEE
173views Virtual Reality» more  VR 2008»
15 years 6 months ago
Rapid Creation of Large-scale Photorealistic Virtual Environments
The rapid and efficient creation of virtual environments has become a crucial part of virtual reality applications. In particular, civil and defense applications often require an...
Charalambos Poullis, Suya You, Ulrich Neumann
ISMAR
2003
IEEE
15 years 5 months ago
BlueTrak-A Wireless Six Degrees of Freedom Motion Tracking System
We present a six degrees of freedom tracking system, which is wireless and scalable concerning the tracking volume and the number of devices being tracked. This is achieved by the...
Hans Krüger, Lasse Klingbeil, Edgar Kraft, Re...