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WSCG
2004
197views more  WSCG 2004»
15 years 1 months ago
Collision Prediction Using MKtrees
In this paper, the collision prediction between polyhedra under screw motions and a static scene using a new K dimensional tree data structure (Multiresolution Kdtree, MKtree) is ...
Marta Franquesa-Niubó, Pere Brunet
VR
2000
IEEE
174views Virtual Reality» more  VR 2000»
15 years 4 months ago
Optimization-Based Virtual Surface Contact Manipulation at Force Control Rates
Previous interactive works have used springs, heuristics, and dynamics for surface placement applications. We present an analytical technique for kilohertz rate manipulation of CA...
Donald D. Nelson, Elaine Cohen
CGF
2008
101views more  CGF 2008»
14 years 12 months ago
Stereo Light Probe
In this paper we present a practical, simple and robust method to acquire the spatially-varying illumination of a real-world scene. The basic idea of the proposed method is to acq...
Massimiliano Corsini, Marco Callieri, Paolo Cignon...
COBUILD
1998
Springer
15 years 4 months ago
Roomware for Cooperative Buildings: Integrated Design of Architectural Spaces and Information Spaces
In this paper, we introduce the concepts of "cooperative buildings" and "roomware" and place them in the context of the integrated design of real, physical, res...
Norbert A. Streitz, Jörg Geißler, Torst...
CGF
2006
146views more  CGF 2006»
14 years 11 months ago
Principles and Applications of Computer Graphics in Medicine
The medical domain provides excellent opportunities for the application of computer graphics, visualization and virtual environments, with the potential to help improve healthcare...
F. P. Vidal, Fernando Bello, Ken W. Brodlie, Nigel...