While networking technology facilitates the use of online services such as real-time instant messaging and anywhere-anytime multiplayer gaming, societal and ethical issues can inf...
People tend to form social networks within geographical areas. This can be explained by the fact that generally geographical localities correspond to common interests (e.g. studen...
Construction activities take place in what can be called a dynamic virtual organization (VO). VOs require a secure, reliable, scalable information infrastructure that allows collab...
Distributed computing (DC) projects tackle large computational problems by exploiting the donated processing power of thousands of volunteered computers, connected through the Int...
Toni Giorgino, Matt J. Harvey, Gianni De Fabritiis
The Web3D technologies make it possible to create Collaborative Virtual Environment (CVE) in the popular Internet, thus promoting the popularity of CVE scientific applications to b...
Qingping Lin, Liang Zhang, Sun Ding, Guorui Feng, ...