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NETGAMES
2006
ACM
15 years 10 months ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
FGCS
2006
121views more  FGCS 2006»
15 years 4 months ago
Real-time multi-scale brain data acquisition, assembly, and analysis using an end-to-end OptIPuter
At iGrid 2005 we demonstrated the transparent operation of a biology experiment on a test-bed of globally distributed visualization, storage, computational, and network resources....
Rajvikram Singh, Nicholas Schwarz, Nut Taesombut, ...
CCGRID
2009
IEEE
15 years 10 months ago
C-Meter: A Framework for Performance Analysis of Computing Clouds
—Cloud computing has emerged as a new technology that provides large amount of computing and data storage capacity to its users with a promise of increased scalability, high avai...
Nezih Yigitbasi, Alexandru Iosup, Dick H. J. Epema...
COMSWARE
2006
IEEE
15 years 10 months ago
Exploiting multi-channel clustering for power efficiency in sensor networks
Sensor networks typically comprise of a number of inexpensive small devices with processing, communication and sensing abilities that collaborate to perform a common task. Sensor d...
Ashima Gupta, Chao Gui, Prasant Mohapatra
NETWORK
2010
92views more  NETWORK 2010»
14 years 10 months ago
On the use of RTP for monitoring and fault isolation in IPTV
Since the first operational IPTV networks have been deployed, service providers and operators have struggled to make their subscribers happy and satisfied with their services. To ...
Ali C. Begen, Colin Perkins, Jörg Ott