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PSYCHNOLOGY
2006
103views more  PSYCHNOLOGY 2006»
15 years 4 months ago
The PASION Project: Psychologically Augmented Social Interaction Over Networks
Ever more frequently, social and particularly group interactions, involve mediated communication. Yet we know very little about the factors determining the effectiveness of the in...
Maria Cristina Brugnoli, Federico Morabito, Richar...
CN
2002
74views more  CN 2002»
15 years 4 months ago
Dynamic buffer management scheme based on rate estimation in packet-switched networks
Abstract-- While traffic volume of real-time applications is rapidly increasing, current routers do not guarantee minimum QoS values of fairness and they drop packets in random fas...
Jeong-woo Cho, Dong-Ho Cho
WINET
2010
224views more  WINET 2010»
15 years 2 months ago
Hierarchical geographic multicast routing for wireless sensor networks
Wireless sensor networks comprise typically dense deployments of large networks of small wireless capable sensor devices. In such networks, multicast is a fundamental routing servi...
Dimitrios Koutsonikolas, Saumitra M. Das, Y. Charl...
NETGAMES
2006
ACM
15 years 10 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
ICPR
2006
IEEE
16 years 5 months ago
Classification of Team Behaviors in Sports Video Games
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...