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VISSYM
2007
15 years 6 months ago
Dimensional Congruence for Interactive Visual Data Mining and Knowledge Discovery
Many authors in the field of 3D human computer interaction have described the advantages of 3D user interfaces: Intuitive metaphors from daily life, immersive workspaces, virtual ...
Sebastian Baumgärtner, Achim Ebert, Matthias ...
160
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COLCOM
2007
IEEE
15 years 10 months ago
Collaborative motion planning of autonomous robots
—In disaster areas, office buildings, or at home, multiple autonomous networked mobile robots may act instead of human beings. These robots have to move to their destination so ...
Takashi Okada, Razvan Beuran, Junya Nakata, Yasuo ...
NETGAMES
2004
ACM
15 years 9 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
ATAL
2008
Springer
15 years 6 months ago
Simulation of sensor-based tracking in Second Life
This paper describes "Second Life" as a novel type of testbed and simulation environment for sensor-based applications. Second Life is a popular virtual online world tha...
Boris Brandherm, Sebastian Ullrich, Helmut Prendin...
SIGCOMM
2009
ACM
15 years 10 months ago
Modeling and understanding end-to-end class of service policies in operational networks
Business and economic considerations are driving the extensive use of service differentiation in Virtual Private Networks (VPNs) operated for business enterprises today. The resul...
Yu-Wei Eric Sung, Carsten Lund, Mark Lyn, Sanjay G...