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CW
2005
IEEE
15 years 4 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
NCA
2009
IEEE
15 years 6 months ago
Maintaining Network QoS Across NIC Device Driver Failures Using Virtualization
: © Maintaining Network QoS Across NIC Device Driver Failures Using Virtualization Michael Le, Andrew Gallagher, Yuval Tamir, Yoshio Turner HP Laboratories HPL-2009-115 device dri...
Michael Le, Andrew Gallagher, Yuval Tamir, Yoshio ...
ICDCSW
2005
IEEE
15 years 4 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...
PERCOM
2004
ACM
15 years 10 months ago
Virtual Paths Routing: A Highly Dynamic Routing Protocol for Ad Hoc Wireless Networks
In this paper, we introduce the Virtual Paths Routing (VPR) Protocol for ad hoc wireless networks. VPR provides highly dynamic, correct, and efficient paths creation and maintenan...
Abdulrahman H. Altalhi, Golden G. Richard III
ASUNAM
2009
IEEE
14 years 9 months ago
Automatically Detecting Points of Interest and Social Networks from Tracking Positions of Avatars in a Virtual World
With hundreds of millions of users already today, virtual worlds will become an important factor in tomorrow's media landscape. In a virtual world, users are represented by s...
Frank Kappe, Bilal Zaka, Michael Steurer