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IVA
2010
Springer
14 years 9 months ago
Individualized Gesturing Outperforms Average Gesturing - Evaluating Gesture Production in Virtual Humans
Abstract. How does a virtual agent’s gesturing behavior influence the user’s perception of communication quality and the agent’s personality? This question was investigated ...
Kirsten Bergmann, Stefan Kopp, Friederike Eyssel
VRST
2003
ACM
15 years 4 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
WSCG
2004
138views more  WSCG 2004»
15 years 17 days ago
A Three-stage Conceptual Design Process Using Virtual Environments
A simple conceptual design process that runs in a virtual environment is described. The design process consists of three stages. In each of the first two stages used to create, an...
Frank-Lothar Krause, Martin Göbel, Alain Roge...
CNSM
2010
14 years 9 months ago
Virtual platform support for QoS management in IMS based multiple provider networks
1 -- Design of a Set-top Box (STB) is presented to provide virtual platforms such that it can support multiple service providers. Each service provider is able to manage its own mu...
Muhammad Shoaib Siddiqui, Choong Seon Hong, Young-...
ECMAST
1997
Springer
172views Multimedia» more  ECMAST 1997»
15 years 3 months ago
A Multicast Network Architecture for Large Scale Collaborative Virtual Environments
This paper introduces a multicast based architecture for supporting large scale Collaborative Virtual Environments (CVEs). The paper begins by defining CVEs, discussing the motivat...
Chris Greenhalgh, Steve Benford