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CGF
2002
184views more  CGF 2002»
14 years 10 months ago
The 3D Model Acquisition Pipeline
Three-dimensional (3D) image acquisition systems are rapidly becoming more affordable, especially systems based on commodity electronic cameras. At the same time, personal compute...
Fausto Bernardini, Holly E. Rushmeier
AVSS
2006
IEEE
15 years 4 months ago
3D Human Motion Analysis in Monocular Video Techniques and Challenges
Extracting meaningful 3D human motion information from video sequences is of interest for applications like intelligent humancomputer interfaces, biometrics, video browsing and ind...
Cristian Sminchisescu
VR
1993
IEEE
103views Virtual Reality» more  VR 1993»
15 years 2 months ago
Data Complexity for Virtual Reality: Where do all the Triangles Go?
Screen space rendering statistics were gathered from 150 3D objects, each modeled by between 2K and 40K triangles. While there is wide variance by individual object, the overall t...
Michael F. Deering
ISMAR
2005
IEEE
15 years 4 months ago
Spatial Measurements for Medical Augmented Reality
This paper presents a set of Augmented Reality (AR) based interaction techniques for spatial analysis of medical datasets. Computer-aided medical planning tools such as our Virtua...
Bernhard Reitinger, Pascal Werlberger, Alexander B...
ISMAR
2005
IEEE
15 years 4 months ago
Augmented Foam: A Tangible Augmented Reality for Product Design
Computer Aided Design applications have become designers’ inevitable tools for expressing and simulating innovative ideas and concepts. However, replacing traditional materials ...
Woohun Lee, Jun Park