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ISMAR
2005
IEEE
15 years 4 months ago
A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment
A method is presented to rapidly incorporate real objects into virtual environments using laser scanned 3D models with color-based marker tracking. Both the real objects and their...
Xiyong Wang, Aaron Kotranza, John Quarles, Benjami...
VMV
2001
126views Visualization» more  VMV 2001»
14 years 11 months ago
Accessing Multi-user Virtual Worlds over IP
The construction of photo-realistic virtual worlds is at reach of current computer graphics. Unfortunately, the philosophy currently adopted for the diffusion of virtual worlds ov...
Riccardo Bernardini, Guido M. Cortelazzo
VR
2009
IEEE
167views Virtual Reality» more  VR 2009»
15 years 5 months ago
High Resolution Video Playback in Immersive Virtual Environments
High resolution 2D video content in High Definition or higher resolutions has become widespread and video playback of such media in immersive virtual environments (VE) will be a ...
Han Suk Kim, Jürgen P. Schulze
84
Voted
ICRA
2002
IEEE
166views Robotics» more  ICRA 2002»
15 years 3 months ago
Real Time Visualization of Robot State with Mobile Virtual Reality
— With the deployment of large, distributed networks of cameras and other sensors, it is becoming necessary to also address the issue of how to effectively present the large vol...
Peter Amstutz, Andrew H. Fagg
HT
2003
ACM
15 years 3 months ago
HyperReal: a hypermedia model for mixed reality
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and ...
Luís Romero, Nuno Correia