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ISMAR
2005
IEEE
15 years 4 months ago
Augmenting Deformable Objects in Real-Time
We present a real-time system that can draw virtual patterns or images on deforming real objects by estimating both the deformations and the shading parameters. We show that this ...
Julien Pilet, Vincent Lepetit, Pascal Fua
VR
1999
IEEE
169views Virtual Reality» more  VR 1999»
15 years 2 months ago
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel ...
Robert W. Lindeman, John L. Sibert, James K. Hahn
ICMCS
1999
IEEE
151views Multimedia» more  ICMCS 1999»
15 years 2 months ago
Construction of Virtual Environment for Endoscopy
In this paper, a technique is presented for CT image analysis and visualization of the bronchial airways. The technique provides a non-invasive way to examine the interior of the ...
Sven Loncaric, T. Markovinovic, T. Petrovic, D. Ra...
3DIM
2003
IEEE
15 years 3 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
APCHI
1998
IEEE
15 years 2 months ago
Claymore: Augmented Direct Manipulation of Three-Dimensional Objects
This paper describes a method for manipulating a threedimensional object without considering conventional three independent orthogonal views. We apply the direct manipulation to o...
Hideki Mitsunobu, Takashi Oshiba, Jiro Tanaka