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» Virtualization of Hardware - Introduction and Survey
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SI3D
2003
ACM
15 years 10 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
C5
2009
IEEE
15 years 10 months ago
The PresenceDetector: Context Awareness for Collaboration
In this paper we introduce a concept of how the status of project partners in a virtual collaboration environment can be transferred in a subtle manner to gain useful information ...
Moritz Kemper, Constanze Langer, Christine Strotho...
CHI
2000
ACM
15 years 9 months ago
The cubic mouse: a new device for three-dimensional input
We have developed a new input device that allows users to intuitively specify three-dimensional coordinates in graphics applications. The device consists of a cubeshaped box with ...
Bernd Fröhlich, John Plate
VRST
1997
ACM
15 years 9 months ago
Image-based view synthesis by combining trilinear tensors and learning techniques
We present a new method for rendering novel images of flexible 3D objects from a small number of example images in correspondence. The strength of the method is the ability to sy...
Shai Avidan, Theodoros Evgeniou, Amnon Shashua, To...
CASES
2008
ACM
15 years 7 months ago
Efficient code caching to improve performance and energy consumption for java applications
Java applications rely on Just-In-Time (JIT) compilers or adaptive compilers to generate and optimize binary code at runtime to boost performance. In conventional Java Virtual Mac...
Yu Sun, Wei Zhang