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EUROSSC
2008
Springer
15 years 9 months ago
Synthesizing Context for a Sports Domain on a Mobile Device
Abstract. In ubiquitous computing environments there are an increasing number and variety of devices that can generate context data. The challenge is to timely acquire, process, an...
Alisa Devlic, Michal Koziuk, Wybe Horsman
EUROSSC
2008
Springer
15 years 9 months ago
Transforming Daily Life Objects into Tactile Interfaces
This article describes a few techniques to transform daily life objects into tactile interfaces, and presents the implementation details for three objects chosen as example: a ligh...
Alain Crevoisier, Cédric Bornand
165
Voted
IE
2007
15 years 9 months ago
Simulating sensory perception in 3D game characters
Extensive simulation of sensory perception for NPCs (Non Playing Characters) or bots in 3D games has been quite rare if not absent until recently. However, a few games have proven...
Fabio Zambetta
FPLAY
2008
15 years 9 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
AAAI
2010
15 years 9 months ago
Parallel Depth First Proof Number Search
The depth first proof number search (df-pn) is an effective and popular algorithm for solving and-or tree problems by using proof and disproof numbers. This paper presents a simpl...
Tomoyuki Kaneko
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