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IWEC
2007
15 years 8 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Guillermo Jiménez-Díaz, Mercedes G&o...
196
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NETWORKING
2007
15 years 8 months ago
Location-Unaware Sensing Range Assignment in Sensor Networks
We study field-monitoring applications in which sensors are deployed in large numbers and the sensing process is expensive. In such applications, nodes should use the minimum poss...
Ossama Younis, Srinivasan Ramasubramanian, Marwan ...
176
Voted
WCET
2008
15 years 8 months ago
Traces as a Solution to Pessimism and Modeling Costs in WCET Analysis
WCET analysis models for superscalar out-of-order CPUs generally need to be pessimistic in order to account for a wide range of possible dynamic behavior. CPU hardware modificatio...
Jack Whitham, Neil C. Audsley
AAAI
2006
15 years 8 months ago
Building Explainable Artificial Intelligence Systems
As artificial intelligence (AI) systems and behavior models in military simulations become increasingly complex, it has been difficult for users to understand the activities of co...
Mark G. Core, H. Chad Lane, Michael van Lent, Dave...
158
Voted
AAAI
2004
15 years 8 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
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