Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
We study field-monitoring applications in which sensors are deployed in large numbers and the sensing process is expensive. In such applications, nodes should use the minimum poss...
WCET analysis models for superscalar out-of-order CPUs generally need to be pessimistic in order to account for a wide range of possible dynamic behavior. CPU hardware modificatio...
As artificial intelligence (AI) systems and behavior models in military simulations become increasingly complex, it has been difficult for users to understand the activities of co...
Mark G. Core, H. Chad Lane, Michael van Lent, Dave...
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...